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Green slopes

Posted: Sun Aug 19, 2018 9:29 am
by LOLserver
My very first post, I hope it is ok to place it here :happycry:

I played a match today and my opponent told me to press F2 and then use mouse left click to move around the green and see the green slopes.....he said I need to switch on something like "lms" in the game settings in order to see the grid after pressin F2. I simply cannot figure out how to do it :wacko:

Do anyone can tell me how to do that?......I mean to read the green slopes with the grid on...before the approach or from the green? :innocent:

Regards, Eric

Re: Green slopes

Posted: Sun Aug 19, 2018 10:37 am
by Mwh65
Sounds more like BLI (Break Line Indicator) needs putting on. :hmmm:

Re: Green slopes

Posted: Sun Aug 19, 2018 1:09 pm
by LOLserver
Mwh65 wrote:Sounds more like BLI (Break Line Indicator) needs putting on. :hmmm:
Probably.....do you know how to switch it on and use it?

Thanks for posting :happy:

Re: Green slopes

Posted: Sun Aug 19, 2018 8:28 pm
by tlvx
As far as I know, there is not an option to turn the grid on the green from the fairway, as in Tiger Woods PGA Tour 2014. The BLI is just a line showing the angle of the green when clicking and holding the mouse over the screen. However, in my experience, the BLI is not particularly effective in the F2 view, as the F2 view does not adequately present the whole picture. The F2 view angle is too high and needs to be lowered to see the slopes.

The best way to see the undulations of the green from the fairway is to use the free cam, which is F5 - and then the arrow keys to move around. It's time consuming though, so when I use it, I usually just press F2 first to instantly go up to the green, and then F5 to quickly find whatever it is I'm looking to determine. It can be really helpful if the pin is perched to a certain portion of the green, and you need to ascertain how far you need to reach to carry the false front... something that can easily be overlooked in F2.

It takes a bit of trial and error to get proficient with the F5 cam, but personally I've never been satisfied with just F2 and the BLI. F2 for me is just a way to teleport to the green. But, I honestly don't learn enough from F2 alone, to use it in any meaningful way; other than in multiplayer games, where there's not really enough free time to really study the green complex, as one would with F5. In multiplayer games, sometimes in the F2 view, I'll just try to quickly scroll the BLI to determine the point where the green plateau slightly levels out, usually somewhere within 10 to 5 yards in front of the pin, to determine my landing distance.

But, in order to hit it hole high with any regularity, you have to know whether you're pitching into a slope, because it can make a huge difference as to how much extra club may be needed. The worst greens are the ones that land with a down-slope. At that point you're either going long on purpose, hopefully with a hard wedge in hand, with the idea of zipping it back... or, you're just trying to barely cover the front edge of the green, and hope to get it to stop.

But, as always, you have to know what you're working with to make good. I used to just play to the stated distance, and found out over time that just playing to the numbers only works a slight majority of the time... but certainly not every time. When you factor in the inevitability of missing on occasion, and the inevitability of over or underestimating the wind and other course conditions... you really have to firstly know with near certainty what club you should be hitting, and how hard... kind of like having a good caddie, or Bryson Dechambeau.

Knowing distances is really just trial and error. Personally, I've spent many hours in the various practice ranges, charting how far clubs go at various strengths. I've found that a lot of times, the common sense shot is nonexistent in this particular game. Each golf club in this game performs well only in very specific windows, which oftentimes is indicative of various power percentages in order to achieve that club's peak distance.

Whereas, normally one would assume that hitting full power would achieve the farthest distance, this game totally throws that idea out the window, and essentially applies more spin - in addition to extra power, reaching and surpassing a tipping point where spin eventually overtakes power. It's not something that can make sense unless you just try to hit full power, and see how far a shot goes, and then hit a shot at 12 o'clock, and just look at the difference. But, I digress.

Knowing the quirks in this game, and figuring out how to determine distance, and then knowing which club and how hard... is what this game is all about. But, the only "feel" that I find one needs to apply - is in simply not knowing any number of these things, or not having enough time to study the conditions.

Basically, the point I'm trying to make - while rambling to it - is that even if you had a grid on the green, from the fairway... unless you know precisely how far each club carries and rolls at various strengths... it's not going to matter a whole lot. You'll probably just - and rightly so - aim to just hit a bit harder into an upslope. But "how hard" will be relegated to "feel" until you study the distance quirks that this game offers up in spades.

Another thing that will affect distance, albeit only slightly, is which level you're playing on. I find that the ball carries further on the lower levels of difficulty. As you progress, the slightest of errors in your shot will be punished both offline and distance wise, as well. Just another thing to take into account, even if it's just a couple yards here or there... it can be the difference in reaching, versus burying into the sand.

There's literally numerous things to consider in this game, which is much more to consider than golf games of yore, when it's usually just distance and wind. But, here, actually matching up your distance and wind to the correct club and power is a much more elusive task. Which is why I preach laying up to the clubs just beyond the wedges. The wedges in this game are way too hot. In other words, they either spin too much, or roll-out too long. If you can manage to get most of your approaches within PW or 9-Iron range, you can score with regularity. Clubs that land and sit as they should... or, at least land with much more predictable outcomes versus the shorter wedges.

Re: Green slopes

Posted: Sun Aug 19, 2018 10:15 pm
by LOLserver
Thank you very much for your detailed explanation of the way to find the best landing spot according to your clubs distance properties and your aim skills.

I suppose that it does not take long time playing this game to find out of your wedges behave when landing on the green: the more power > the more back spin, the more high on the setup > the more roll forward (top spin).

Difficult to believe that there is not a default way to read the full green with a grid in this game, either by moving the pin/grid with the mouse around the green. I suppose this has been discussed many times before, so no need to discuss it here.

I can move the marker around the green viewing the green with F2 but as you said.....it is a very tedious job.

Well, not much to say, I just hope one day the game allows to read the greens properly.

Eric

Re: Green slopes

Posted: Sun Aug 19, 2018 10:41 pm
by Armand
Eric, note that the club distances provided by the game are FLYING DISTANCES based on perfectly struck shots at 100% power. The distance provided does not include any roll (or backspin) of the ball, nor does it account for slope, wind, hard/soft conditions.

Re: Green slopes

Posted: Sun Aug 19, 2018 11:20 pm
by LOLserver
Armand wrote:Eric, note that the club distances provided by the game are FLYING DISTANCES based on perfectly struck shots at 100% power. The distance provided does not include any roll (or backspin) of the ball, nor does it account for slope, wind, hard/soft conditions.
Hey Armand, saw your post at the Steam forums but the link you posted does not work (it hangs forever :blink: ), any chance to post it here maybe? :cool:

I have been playing long enough this game with no wind or high winds to more or less be accurate with the clubs distances according to 100% power, full power, etc. No problem when around the green because the grid is there but again, no info from shots over 40 yards. :happycry:

Still would love to see the video explaining the BLI :biggrin:

Regards, Eric

Re: Green slopes

Posted: Mon Aug 20, 2018 12:45 am
by tlvx
LOLserver wrote:Still would love to see the video explaining the BLI
Oh, here's an old video tutorial about the BLI, from one of the game devs.

Just keep in mind that a number of things have changed since then, like with the green physics and such. The BLI is another color now, as well.

But, the principle of how the BLI works is the same.

https://www.youtube.com/watch?v=_LpVYDk6YhE

Re: Green slopes

Posted: Mon Aug 20, 2018 11:39 am
by LOLserver
Thanks tlvx :wink:

Posted this in the PP forum.

Here is the thing; the BLI is manly helpful when putting, very cool to see the BLI pointing at any surface slope (green, fairway, rough...anywhere!!) but huge time consuming when you first get the F2, then the F5 and navigate around the green trying to figure out where to land. I know this is very personal and different for anyone playing the game. However, after finding the right spot for the approach you need to hit the prefect shot with the right power, spin, etc, you miss the hit by a hair, you may end up in trouble anyways. :innocent:

Apologies but I got refer the the "other" popular golf game (I say no names) where you can grab the aim pin with a grid of about 40 feet squared size to view the hole green easily, I am talking only about the approach, you ONLY need to get an overview of the green slopes no matter how precise or not it is the information you get.

I suppose this issue has been suggested many times. I just hope the creators read it & the feature gets included for new updates (the 3D surface is there, grids are there, I see no problem to create it)...it would make the game more user friendly B) :smile:

Eric

Re: Green slopes

Posted: Tue Aug 21, 2018 4:27 am
by Armand
Instead of the tedious method you describe, it might be just as well to aim at the middle of the green and then take your chances with the putt. In real golf, you may have access to course guides that provide green slope information for approach shots. You could create your own guide with a notepad/book and making sketches on the various greens for each course. That might be time-consuming to start, but once each green is mapped out on the course, those notes may be useful for your next round on the course.

That sounds eerily like the real game .....