Redwood Oaks C.C

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arsam
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Redwood Oaks C.C

Post by arsam » Wed Feb 13, 2019 10:19 pm

New/Updated course, Redwood Oaks Country Club is listed as "Real". If so, where is this real course located? I did an internet search for it, but nothing comes up by that name. Is it actually a Fictional course or a renamed version of a real course? Since it is all par 5 holes, it would seem to be fictional.

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Mwh65
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Re: Redwood Oaks C.C

Post by Mwh65 » Thu Feb 14, 2019 7:58 am

Apologies, that is my fault.

I have corrected it to a fictional course now. :good:
Mark Holliday (Mwh65)
(PGLS Owner)

PGLS is not affiliated in any way with the game creator Perfect Parallel.

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arsam
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Re: Redwood Oaks C.C

Post by arsam » Thu Feb 14, 2019 1:19 pm

No problem Mark, just curiousity on my part. Thanks for the reply.

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kennetharry
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Re: Redwood Oaks C.C

Post by kennetharry » Sat Feb 16, 2019 1:51 pm

Crashes in multiplayer

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LOLserver
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Re: Redwood Oaks C.C

Post by LOLserver » Sat Feb 16, 2019 6:50 pm

kennetharry wrote:
Sat Feb 16, 2019 1:51 pm
Crashes in multiplayer
Could someone contact the creator and ask to be fixed, unplayable really.

Great_White_Shark

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Re: Redwood Oaks C.C

Post by Great_White_Shark » Sun Feb 17, 2019 2:49 am

Myself and many others have tested Redwoods Oaks and never had any game play issues...We have played other courses in the past week with multiple crashes, meter disappearance.post shot freezing Etc....I would suggest its a server/Host issue and not course

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Crusher
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Re: Redwood Oaks C.C

Post by Crusher » Sun Feb 17, 2019 4:06 am

Great_White_Shark wrote:
Sun Feb 17, 2019 2:49 am
Myself and many others have tested Redwoods Oaks and never had any game play issues...We have played other courses in the past week with multiple crashes, meter disappearance.post shot freezing Etc....I would suggest its a server/Host issue and not course
I agree 100%. I think the host with the least Latency from his Router/Modem to a server within 1,000 miles should host the games. To do this for future games, use www.speedtest.net (also available as an App at Microsoft Store for Windows 10).

My recommendations for Latency/Ping are 10ms to 20ms. Anything higher can lead to MP connection problems, especially 50ms higher.

These is not the Latency and Ping you see in the game. All of us see 2ms when we host because that's the speed of Ping between our Ethernet cards to the Modem/Router. The speed test will give you the Ping from your modem to a server.

I took a screenshot of my Ookla Speed Test App as I am writing this. I am fortunate to have around 10ms to 15ms Ping/Latency. When I host an MP, the game rarely crashes on anyone's PC. (based on average Pings of 15ms and download speeds of at least 10Mbps and upload at least 2Mbps).

Image

Hope that helps. :good:

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LOLserver
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Re: Redwood Oaks C.C

Post by LOLserver » Sun Feb 17, 2019 9:10 am

Image

Have tried several times to host with 2 other players joined, all crashes. Funny too, this is the only course that crashes in multiplayer.

Never mind, there are other 400 courses to play.

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NIBNOB
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Re: Redwood Oaks C.C

Post by NIBNOB » Sun Feb 17, 2019 11:38 am

Lol is it normal for your download and upload to be the same? mine is more like Lee's 220-12

reguarding this course, just don use it in MP

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LOLserver
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Re: Redwood Oaks C.C

Post by LOLserver » Sun Feb 17, 2019 1:32 pm

NIBNOB wrote:
Sun Feb 17, 2019 11:38 am
Lol is it normal for your download and upload to be the same? mine is more like Lee's 220-12

reguarding this course, just don use it in MP
Lol m8, it is called a "tween" fiber connection with the same download & upload speed. You can get it up to 500mb up & down....no need such speed for PG multiplayer, 10 mb is enough.

We will not be playing Redwood Oaks together anyways nibo lol, I won't host it any more until fixed :sleep:
Last edited by LOLserver on Sun Feb 17, 2019 1:37 pm, edited 1 time in total.

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