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Mulligans - Fictional

Posted: Fri Jun 19, 2020 11:40 am
by J.H. Buchanan
This is my first completed front 9 after having piddled with making courses in Tiger Woods, Hank Haney's World Golf, and piddle with PG course forge years ago finally a Front 9 has been done. The main goal was to for each hole have two basic landing areas one is easier but leaves one further from the pin the 2nd choice is more riskier but the reward is greater. Course has been play tested extensively so all the pins and tees and water hazards should work. But if its stupid and woefully unrealistic I need to know so I can edit it etc. Many thanks to DP Roberts, No Putt, Joe Habiger, Stingreye, Rob C, Kablammo 11, and others. (FYI this course on a scale of 1 to 10 aesthetic value compared to the stock courses and ones made by the pros is about a 3 or 4 - consider it a public post apocalypse course made by a drunk)
If one pays attention to each hole they may notice there is a drivable par 4 (the green is reachable from the tee) a drivable par 5 (the green is reachable on the 2nd shot for an eagle try - from the green) also each par 4 and 5 hole is not necessarily a get out the driver and bang away it may be more sensible at times to use a different club etc.

https://www.mediafire.com/file/dzem8n6l ... l.zip/file <<<< This is the link to the final version all 18 holes the betatesters need to go over this link and then release it if it passes the smell test they have been notified

Re: Mulligans - Fictional Front 9

Posted: Fri Jun 19, 2020 1:42 pm
by Mwh65
Thanks,

Mulligans has been uploaded to the PGLS Courses database ...

pgcourses.php?id=516

If you have any observations with this course please reply here.

Re: Mulligans - Fictional Front 9

Posted: Fri Jun 19, 2020 8:59 pm
by davefv92c
I have not played through because I had a disconnect. I don't believe it anything to do with the course
but I did notice it seems way too bright, anyone else notice this?

Re: Mulligans - Fictional Front 9

Posted: Sun Jun 21, 2020 1:09 am
by J.H. Buchanan
Hey Dave Thanks I messed with the Directional light upon making it and will correct it and then I will re upload it to where I originally uploaded it and then I guess the devs will reload it or something I will let you know when I get it corrected. when I make it I like to have it on 2.00 the intensity usually by default it is on .89 so I put it back down to that ... and realtime lighting is on etc. :blush: Its compiling now then I will upload it - Eastern Standard Time 9:15 PM - 2115. ok I re uploaded the upgrade with corrected lighting to Media fire the very top link points to this updated course for the admins.

Re: Mulligans - Fictional Front 9

Posted: Sun Jun 21, 2020 10:07 am
by Mwh65
Mulligans has been updated in the PGLS Courses database ...

pgcourses.php?id=516

Re: Mulligans - Fictional Front 9

Posted: Sun Jun 21, 2020 1:07 pm
by davefv92c
just got done playing the front 9 you have created and it is not so bright thank you.
the FPS are through the roof no one should have any issues there the play was good the only
thing I did not care for was the 780yrd 5th hole just to long for a par 5 in my opinion.
good job and yes you should put a back 9 to it and keep creating them this is your first and they will only get better.

Re: Mulligans - Fictional Front 9

Posted: Sun Jun 21, 2020 11:58 pm
by J.H. Buchanan
Thank you devs for reposting it

Re: Mulligans - Fictional Front 9

Posted: Sun Jun 21, 2020 11:58 pm
by J.H. Buchanan
davefv92c wrote: Sun Jun 21, 2020 1:07 pm just got done playing the front 9 you have created and it is not so bright thank you.
the FPS are through the roof no one should have any issues there the play was good the only
thing I did not care for was the 780yrd 5th hole just to long for a par 5 in my opinion.
good job and yes you should put a back 9 to it and keep creating them this is your first and they will only get better.
Thank you so much for playing it and commenting. I have played different courses and some have had a FPS problem so one of the goals was to have "FPS through the roof so anyone can play it with ease" the last thing anyone needs is to be playing a course and having to deal with that. The goal of the Super Long par 5 was to have the player have to make 3 good long hits just to be able to have a chance to get a 2 putt par if on the green or a par save - unrealistic but different.

Also on hole 9 I tweaked it to where there is an out of bounds that works I saw a post where one can simply "snake" the course forge out of bounds mesh into a hole area which to me is great for hole 9 and the area there one has to contend with - if hit in that area once the course is finalized they will get an out of bounds = penalty rehit. Hole 10 is just about done. I'm going to try and make it more realistic normal but so far hole 10 hasn't quite ended up that way lmao. The current posted link may not have the hole 9 out of bounds fixed but the final course with back 9 should have it.

Re: Mulligans - Fictional Front 9

Posted: Fri Jun 26, 2020 5:23 pm
by J.H. Buchanan
I'm almost done with hole 15 then I have 3 more then will check it again and have 18 holes and let the devs know ...

Re: Mulligans - Fictional Front 9

Posted: Wed Jul 01, 2020 10:10 pm
by J.H. Buchanan
Mulligans is finally complete here is the link with the entire 18 holes

https://www.mediafire.com/file/dzem8n6l ... l.zip/file