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What are billboard trees and other graphics questions?

Posted: Thu Jul 16, 2020 1:45 am
by mjb1976
What exactly are billboard trees compared to the others? What would you say are the most important graphics settings to change for better FPS on more demanding courses. What settings do you guys have to have on and which ones do you find are not worth the trouble. Do you have must be on settings for appearance purposes?

I found that lowering tree quality to 1.00 on Augusta with billboard trees gave me a huge FPS bump on the 2nd and no huge visible difference jumped out at me. Rob C 3DG Congressional brings my PC to it's knees no matter what changes I make. I have an RX 580 and an I5 8400, I know that's not bleeding edge but it's good enough to get me 60-100 FPS on the majority of courses

Is this a more CPU or GPU dependent game?

Re: What are billboard trees and other graphics questions?

Posted: Thu Jul 16, 2020 1:54 am
by TheOtherRick
Billboard trees are essentially "flat" and "rotate" on each redraw to face toward the position of the golfer in order to give the illusion of being full trees. Other trees are actual 3D models that are stationary always and they use much more file space. I believe this statement to be true, but it is based on my limited knowledge.

The answer to the CPU vs. GPU is essentially both...but leaning toward GPU. CPU needs to be fast and GPU needs high VRAM.