What exactly are billboard trees compared to the others? What would you say are the most important graphics settings to change for better FPS on more demanding courses. What settings do you guys have to have on and which ones do you find are not worth the trouble. Do you have must be on settings for appearance purposes?
I found that lowering tree quality to 1.00 on Augusta with billboard trees gave me a huge FPS bump on the 2nd and no huge visible difference jumped out at me. Rob C 3DG Congressional brings my PC to it's knees no matter what changes I make. I have an RX 580 and an I5 8400, I know that's not bleeding edge but it's good enough to get me 60-100 FPS on the majority of courses
Is this a more CPU or GPU dependent game?
What are billboard trees and other graphics questions?
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Re: What are billboard trees and other graphics questions?
Billboard trees are essentially "flat" and "rotate" on each redraw to face toward the position of the golfer in order to give the illusion of being full trees. Other trees are actual 3D models that are stationary always and they use much more file space. I believe this statement to be true, but it is based on my limited knowledge.
The answer to the CPU vs. GPU is essentially both...but leaning toward GPU. CPU needs to be fast and GPU needs high VRAM.
The answer to the CPU vs. GPU is essentially both...but leaning toward GPU. CPU needs to be fast and GPU needs high VRAM.
To Thine Own Self Be True
Ye Olde Computing Machine
CPU - Intel i5-8600K Six Core @ 3.60 GHz
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Ye Olde Computing Machine
CPU - Intel i5-8600K Six Core @ 3.60 GHz
MB - ASRock Z370 Pro 4
RAM - G.Skill Ripjaws 32 GB DDR4 2666 MHz
OS - Windows 10 Home (64-bit)
GPU - Nvidia GeForce GTX 1060 6GB