I love Perfect Golf - the most realistic golf game ever (Video included)

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DrPredrag
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I love Perfect Golf - the most realistic golf game ever (Video included)

Post by DrPredrag »

So, this was from my last PGA 9 round. This deserves a special video. :drinks:

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JoeMen
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Re: I love Perfect Golf - the most realistic golf game ever (Video included)

Post by JoeMen »

In that not what is supposed to happen when hitting a short club with spin to an uphill slope?
Not to me as a 68 year old with a pathetic swing speed obviously, but if I were a real pro in my prime like the PC players
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Re: I love Perfect Golf - the most realistic golf game ever (Video included)

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JoeMen wrote: Tue Jan 28, 2025 7:22 pm In that not what is supposed to happen when hitting a short club with spin to an uphill slope?
Not to me as a 68 year old with a pathetic swing speed obviously, but if I were a real pro in my prime like the PC players
Yes, it would probably do a back spin in that situation, but it would go back maybe few yards at most. In Perfect Golf case, it went back, how much... 50 yards? Literally killing my chances for to score a birdie, and maybe even a par.

The biggest issue with this, is you can't tell how much the game's physics will make the ball spin back. It could be few yards, few tens of yards, or not at all. I've seen it all. And I can't tell should I club up and expect a back spin towards the hole by 20 yards, or should I shoot right onto the hole and expect 2-3 yards back spin? In this case, the only way to not see the ball spinning back is to shoot it over the green into rough.
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Re: I love Perfect Golf - the most realistic golf game ever (Video included)

Post by JoeMen »

What I did was to take one more club and hit it short, to avoid spin. There is no way to hit the club slow in a simplified pc golf sim, but it would be possible when playing a golf sim with real clubs, just like in real life.

The dev for the game Mike Jones was a real golf pro who spent years and years to get the physics right. He admitted he failed with stormy winds, but was very proud of the games ground physics.

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Re: I love Perfect Golf - the most realistic golf game ever (Video included)

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JoeMen wrote: Tue Jan 28, 2025 10:56 pm What I did was to take one more club and hit it short, to avoid spin. There is no way to hit the club slow in a simplified pc golf sim, but it would be possible when playing a golf sim with real clubs, just like in real life.

The dev for the game Mike Jones was a real golf pro who spent years and years to get the physics right. He admitted he failed with stormy winds, but was very proud of the games ground physics.

Hope everything is good at Belgrade, take care!
Thanks for the tip! I will try clubbing up and hit it with less power (80-90%), that makes sense. For some reason, I think Perfect Golf physics are far from being good. If you watch real golf broadcasts often, and compare how ball bounces and reacts in PG, you'll see immediately what's the issue. PG ball bounces seem like a cheap scripted animation, instead to be physics driven. It really looks like that. I still think Links 2003 has the best physics. The ball bounces, rolls, and generally behaves the closest to the real life golf. I would put EA PGA TOUR on the second place, as it's the only modern game that simulates actual grass bumpiness and randomness (Links 2003 has it too). Shame that EA simplified the 3-click and classic joypad swing, the game is too easy and far from challenging. I hope PGA 2K25 will introduce something new. 2K23 ball was rolling on all sorts of carpets.

P.S. a lot of demonstration in Belgrade. Our president's mentality is closer to Kim Jong Un then to EU. Interesting times. :)
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