The County final

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Mwh65
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The County

Post by Mwh65 »

The County by RobV has been added to the PGLS Courses database ...

pgcourses.php?id=562

and a topic about this course can be found here ...

http://www.perfectparallel.com/topic/12 ... unty-beta/

Please reply here with any observations you may have with this course.
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Re: The County

Post by RobV »

Adjusted a few greens where there was an unreasonable slope.. didn't want to make them too flat as then the course would be too easy.

Fixed other tee boxes, adjusted fairways, cleaned up bunkers and rounded off some greens as well.

Beta v5

https://mega.nz/file/0vwj2ZTa#2QXMrFc5A ... ZahL4CKUcg
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Re: The County

Post by Mwh65 »

The County has been updated in the PGLS Courses database ...

pgcourses.php?id=562

Please reply here with any observations you may have with this course.
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The County final

Post by RobV »

Ok all, here is the final version of 'The County' Not the greatest course in the PG library, but I had a lot of fun making it and learned a lot about Unity... and still learning. While I enjoy Unity itself, I am not sure I will make another course.. but I do want to get better at it and try some things that I know are capable in Unity. Either way, I hope you enjoy it.

Thanks,

RV

https://mega.nz/file/RqA2TQ6S#_hXslGsKi ... sBwe-jfi9o
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Re: The County final

Post by Mwh65 »

The County course has been updated in the PGLS Courses database and moved to Final ...

pgcourses.php?id=562
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Re: The County final

Post by Niblick47 »

Nice course, well made. My only objection is that there are only 3 pins. This would be sufficient for small greens but these are generally large enough for at least 4 pins. The game even provides a remedy for very sloping greens. The stimp can be adjusted from 8 to 14 to allow almost any placement.
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Re: The County final

Post by RobV »

Niblick47 wrote: Fri Dec 29, 2023 6:25 pm Nice course, well made. My only objection is that there are only 3 pins. This would be sufficient for small greens but these are generally large enough for at least 4 pins. The game even provides a remedy for very sloping greens. The stimp can be adjusted from 8 to 14 to allow almost any placement.
Thanks Niblick, appreciate the kind words.. I am a newcomer to CF, so this really was trial and error.. but I did get the hang of most things as I continued the design of the course. I'm curious though, how do you add more pins? You literally have 3 options, Easy, Medium and Hard. If I add an additional Medium, per say, how would the game default from one Med pin to the other? As 99% a player, I typically pick one of the three in PG and off I go...
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Re: The County final

Post by Niblick47 »

Holy Goat one of the designers here would have to answer that question. If you look at most courses, they have 6 pins available. For me, this really makes the courses fun to play repeatedly using different conditions.
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Re: The County final

Post by RobV »

Niblick47 wrote: Thu Jan 04, 2024 2:57 pm Holy Goat one of the designers here would have to answer that question. If you look at most courses, they have 6 pins available. For me, this really makes the courses fun to play repeatedly using different conditions.
Thanks Nib.. appreciate the response. I am kicking the idea of designing another course and the greens are much smaller, so perhaps I stick to what I know, that is three pins.. but when I do go into course forge, I guess you can plant multiple pins for Easy, Med, and Hard... it does not error out. As mentioned in my course notes, I am way late to the game and do not think there are ANY PG designers around, so I will scour the PG and these forums to see if there is a true answer.. Either way, thanks again.
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Re: The County final

Post by Mwh65 »

Jugador is still actively creating courses.
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