Updates
- Mwh65
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Re: Updates
Players can now share their CAG's with friends.
Your friends are listed on the following page …
ucp.php?i=ucp_zebra&mode=friends
Your friends are listed on the following page …
ucp.php?i=ucp_zebra&mode=friends
Mark Holliday (Mwh65)
(PGLS Owner)
PGLS is not affiliated in any way with the game creator Perfect Parallel.
To donate to PGLS click here
(PGLS Owner)
PGLS is not affiliated in any way with the game creator Perfect Parallel.
To donate to PGLS click here
- arsam
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Re: Updates
Why limit the solo round to only 9 holes? It would be nice to have the option to create a full 18 hole round also.
- Mwh65
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Re: Updates
You can achieve the Full 18 by creating 2 identical CAG's with Front 9 and Back 9 holes.
Having said that I will look into adding that option.
Having said that I will look into adding that option.
Mark Holliday (Mwh65)
(PGLS Owner)
PGLS is not affiliated in any way with the game creator Perfect Parallel.
To donate to PGLS click here
(PGLS Owner)
PGLS is not affiliated in any way with the game creator Perfect Parallel.
To donate to PGLS click here
Re: Updates
It is possible to create an ALMOST solo 18-hole round because I use it all the time to rate a course.
1. Set up a PGLS18 game with your required conditions.
2. In 'Tournaments' --> 'Public', select your PGLS18 game - but use 2 human golfers. This enables the round to begin.
3. When your 2 players have completed the 1st hole, KICK the golfer you don't want to be, and you will then be able to play all 18 holes on your own.
I haven't tried it, but you might be able to KICK the non-required golfer on the 1st tee, and then continue...
1. Set up a PGLS18 game with your required conditions.
2. In 'Tournaments' --> 'Public', select your PGLS18 game - but use 2 human golfers. This enables the round to begin.
3. When your 2 players have completed the 1st hole, KICK the golfer you don't want to be, and you will then be able to play all 18 holes on your own.
I haven't tried it, but you might be able to KICK the non-required golfer on the 1st tee, and then continue...
- Mwh65
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Re: Updates
Players can now set whether "Dynamic Sky" is On or Off.
By default when added a new createAgame (CAG) it is set to "On".
Would be interested to know if there is a performance gain / hit when changing this option.
By default when added a new createAgame (CAG) it is set to "On".
Would be interested to know if there is a performance gain / hit when changing this option.
Mark Holliday (Mwh65)
(PGLS Owner)
PGLS is not affiliated in any way with the game creator Perfect Parallel.
To donate to PGLS click here
(PGLS Owner)
PGLS is not affiliated in any way with the game creator Perfect Parallel.
To donate to PGLS click here
- Mwh65
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Re: Updates
Chosen pin positions are now displayed for each created game.
Mark Holliday (Mwh65)
(PGLS Owner)
PGLS is not affiliated in any way with the game creator Perfect Parallel.
To donate to PGLS click here
(PGLS Owner)
PGLS is not affiliated in any way with the game creator Perfect Parallel.
To donate to PGLS click here
- Mwh65
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Re: Updates
Crusher wrote: Tue Dec 08, 2020 6:38 pm Have we all concluded that the Adaptive Lighting causes the 3D course grass to sparkle?

Mark Holliday (Mwh65)
(PGLS Owner)
PGLS is not affiliated in any way with the game creator Perfect Parallel.
To donate to PGLS click here
(PGLS Owner)
PGLS is not affiliated in any way with the game creator Perfect Parallel.
To donate to PGLS click here
Re: Updates
I just played with both Adaptive Lighting and Sky Scattering Effects enabled. I then disabled on of them at a time and proceeded to play 1 hole each way. I don't see any sparkle on the 3D grass on this weeks CTP. Now I wonder if the sparkle effect is when the weather is enabled.
Me too Mark!

Re: Updates
I decided to experiment with "sparkle grass" . I can't reproduce it! I guess back when I saw it happening for a couple of months it must have been due to an nVidia Driver version.
Maybe others see it when they play a 3D grass course. IDK
Maybe others see it when they play a 3D grass course. IDK
