Streymor Club v1

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bortimus

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Streymor Club v1

Post by bortimus »

Streymor Club v1 release:https://www.dropbox.com/s/73xzw4fbmxm9d ... v1.7z?dl=0

Note: File size is 586 MB

Image



Numerous texture and cosmetic changes along with some hole tweaks and the addition of a pano. The course has 3DGrass



The overarching design idea is to emphasize decision making off the tee. There is only one straightforward driving hole (#4)

The rest of the holes present a variety of decisions off the tee. Carrying hazards and avoiding running through the fairway, bending fairways that play well with certain shot shapes, scattered centerline bunkers that test distance control to get into wedge range, or sometimes to avoid too much spin or an awkward in-between distance.


Also some very wide holes where playing out to the flanks can be advantageous depending on the pin position.

Several holes have sloped landing areas that can propel drives forward for greater distance.



Since most of the holes are designed to create some doubt about the right line, I like to play the course with firm fairways to take advantage of the speed slots but also so poorly aimed or incorrectly shaped drives run through the fairway or into one of the bunkers.



With some wind you will need to change your lines to hold the fairways or maybe make the carry that wasn't possible before.



Normal greens with 12 + stimp is usually good to allow the green contours to feed the ball back to the hole or possibly kick away poor approaches.



The course is designed to be played with Dynamic Skies OFF



Most of all I hope the course is fun and you enjoy your rounds.



A big thanks to Justin 9926 for making the reflective windows for the house.
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Mwh65
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Re: Streymor Club v1

Post by Mwh65 »

Thanks bortimus

Streymor Club has been updated in the PGLS Courses database ...

pgcourses.php?id=461
Mark Holliday (Mwh65)
(PGLS Owner)

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