Search found 83 matches
- Thu Nov 07, 2024 3:10 pm
- Forum: Technical Support
- Topic: Course won't load
- Replies: 5
- Views: 178
Re: Course won't load
Nothing else changed. It just won't load in practice mode.
- Wed Nov 06, 2024 11:47 pm
- Forum: Technical Support
- Topic: Course won't load
- Replies: 5
- Views: 178
Re: Course won't load
Saw your reply and tried again. I had been loading it with the game filter set to practice and it stopped at 50%. I set the game filter to stroke and it loaded just fine. Never seen this before.
- Wed Nov 06, 2024 9:59 pm
- Forum: Technical Support
- Topic: Course won't load
- Replies: 5
- Views: 178
Course won't load
Tried to play Oakmont but it stalls at 50% and won't load any further. Downloaded the course again but same problem. No problems
with any other courses. Any idea what to do? I remember playing the same course in the past.
with any other courses. Any idea what to do? I remember playing the same course in the past.
- Sun Oct 06, 2024 3:08 pm
- Forum: PGLS Tours
- Topic: Tour Conditions
- Replies: 2
- Views: 286
Tour Conditions
Just a comment: I really like the various conditions we use during the season: All the tees from championship to member, all the stimps from 8-14, and all the fairway and green conditions from soft to hard. The one thing that almost never varies is wind conditions. There are 15 settings for wind in ...
- Fri Aug 23, 2024 4:01 pm
- Forum: General Discussion
- Topic: Elevation Adjustments
- Replies: 3
- Views: 513
Elevation Adjustments
Question for those playing Castle Pines this week: what adjustments are you making for the carry of clubs? Is the driver adjustment different from say the sand wedge? Thanks to any replies.
- Thu Mar 07, 2024 5:43 pm
- Forum: General Discussion
- Topic: The golf Club
- Replies: 4
- Views: 1206
Re: The golf Club
If you're talking about 2K23, in my opinion there's no comparison. I play 2K23, but the ball physics are worse and I think the visuals are also not as good. It added a click mode which I think is also inferior. I play PG w/o green grids and BLI. With the closeups and textures I can do that just fine ...
- Thu Jan 11, 2024 10:06 pm
- Forum: PGLS Tours
- Topic: PGLS Tours 2024
- Replies: 15
- Views: 6960
Re: PGLS Tours 2024
I like the idea of using different tees. Too bad the game doesn't allow different tees within the same round. I would like to see the championship tees used for at least two rounds in any one tournament. Just my preference. Thank you for setting them up.
- Thu Jan 04, 2024 6:28 pm
- Forum: Released Courses
- Topic: The County final
- Replies: 17
- Views: 7788
Re: The County final
Holy Goat, I would like to thank you for taking the time and effort to design new courses. For a first course, The County looks and plays great. You obviously have some skill and desire to learn course forge that most of us lack. I saw some pictures you posted of another possible course and it looks ...
- Thu Jan 04, 2024 2:57 pm
- Forum: Released Courses
- Topic: The County final
- Replies: 17
- Views: 7788
Re: The County final
Holy Goat one of the designers here would have to answer that question. If you look at most courses, they have 6 pins available. For me, this really makes the courses fun to play repeatedly using different conditions.
- Fri Dec 29, 2023 6:25 pm
- Forum: Released Courses
- Topic: The County final
- Replies: 17
- Views: 7788
Re: The County final
Nice course, well made. My only objection is that there are only 3 pins. This would be sufficient for small greens but these are generally large enough for at least 4 pins. The game even provides a remedy for very sloping greens. The stimp can be adjusted from 8 to 14 to allow almost any placement.